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Personal Project 2 Animations + Small Game Basic Beta

This is what I made in 4 weeks as my Personal Project 2 at Playgroundsquad. My goal was to implement all the animations as a playable character in Unreal. It was my first time working with state machine, blend space and Animation Blueprint. During the last week I decided to make a game. I asked a programmer to make enemy AI+UI code.
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I learned so much from this personal project and I had so fun!
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Model from; https://agora.community/content/beta-maya
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Download the game at: https://marre-chan.itch.io/basic-beta

My personal Project 2 and my goal was to make a playable character in Unreal doing my own animation for 4weeks.

We had our first WIP-review after 1,5 week. I had just implemented the character to Unreal but I had only idle+walk animation and they didn't work/blend properly.

So I did a Blend space for a better transition between idle, walk and run animation.

Animation Blueprint

Animation Blueprint

State machine + event graph work showcase. Used for idle/walk/run blend space to jumpstart, falling and jumpend animation.

State machine + event graph work showcase. Used for idle/walk/run blend space to jumpstart, falling and jumpend animation.

During the last week I decided to make a game. Play the game here;
https://marre-chan.itch.io/basic-beta

All the UI I made for the game.

All the UI I made for the game.

Toon shader with many customizable sliders.

All animation showcase.