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DriveBack: San Juego - my contributions

Edit: Driveback San Juego got nominated for Swedish Game Awards 2024 for "Best Art" & "Best Diversity".
https://www.gameawards.se/post/the-sga-nominees-2024
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This is my contributions I did during the Game Project 2 at PlaygroundSquad. We worked 9 weeks on this project and we were a team of 15 people. 3 designers, 5 programmers and 7 artists. I did a little bit of everything in this project.
* Concept art.
* Environment set dressing.
* Illustrations for credits.
* Performance optimization.
* Props creation & texturing.
* Scripting, created assets + materials.
* VFX.
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I also rigged a character and I did some UI work. We never used the rigged character/pedestrian in the game due to it would mean a lot of extra work for everybody and time constraint so we cut that out. I started working on some UI but got sick so another artist took over.
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I learnt so much during this 9 weeks and I came to insight that environment work can be very fun! Questions that I got asked after the project which I think is important to talk about.
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"What was the toughest part in this project?"
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The toughest part of the project I would say was that a lot of 2d stuff that I made ended up being scrapped but it was also one of the biggest lessons/wisdom I got. Sometimes you got to kill your darlings in order to keep up with the timeline and to keep consistent artstyle.
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"If you could go back in time, what would you do diffrently?"
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If I could go back in time I would focus on little bit less stuff but instead make them really good!
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I want to end with a big thank you to all my amazing teammates who all have worked super hard to make this game possible!

Trailer made by Hampus Pettersson

My main district and I was in charge of the environment work done in this area. I did the props. The screenshots is taken from our game.

My main district and I was in charge of the environment work done in this area. I did the props. The screenshots is taken from our game.

I did all the 2d art on this layout except for Driveback logo. I also did some performance optimization like LOD.

I did all the 2d art on this layout except for Driveback logo. I also did some performance optimization like LOD.

I did the environment work in the garage. Set dressing.

I did the environment work in the garage. Set dressing.

I helped out in the wedding area that is part of main mission 3 and did most of the environment work here.

I helped out in the wedding area that is part of main mission 3 and did most of the environment work here.

I helped out in this area as well and did a lot of the environment work.

I helped out in this area as well and did a lot of the environment work.

I was in charge of the environment work in this "houses on hill" in the district San Patricio. It's part of main mission 3.

I was in charge of the environment work in this "houses on hill" in the district San Patricio. It's part of main mission 3.

I did environment work here, placing stuff. Made it pretty.

I did environment work here, placing stuff. Made it pretty.

Red circle markings is what areas I worked in. Map made by another artist.

Red circle markings is what areas I worked in. Map made by another artist.

Speedlines VFX.

Falling leaves VFX

Grass VFX that happens when you drive on grass in game.

Material I made for both grass and leaves VFX.

Material I made for both grass and leaves VFX.

Credits pictures drawn by me. 
I wanted them to tell me favorite color and discord emoji. 

From left to right; Fanny, Frank, Gabriel, Hampus, Linnea, Malte, Mariah (me)

Credits pictures drawn by me.
I wanted them to tell me favorite color and discord emoji.

From left to right; Fanny, Frank, Gabriel, Hampus, Linnea, Malte, Mariah (me)

From left to right; Arvid, Iskander, Linus, Markus, Philip

From left to right; Arvid, Iskander, Linus, Markus, Philip

From left to right; Jonathan, Pearl, Thomas

From left to right; Jonathan, Pearl, Thomas

All the props I did. I did a master material so it would be easier to implement future props using material instance.

All the props I did. I did a master material so it would be easier to implement future props using material instance.

Texturemaps for props. Stacked and flipped for maximum UV space. 
I could have stacked the blue arrow sign and just rotated the mesh.

Texturemaps for props. Stacked and flipped for maximum UV space.
I could have stacked the blue arrow sign and just rotated the mesh.

Props UV map.

Props UV map.

A small 2d animation I did.
This is the old main character Tanya. At week 4 we switched her out for main character Carmen.

1. Made main menu+hud. I got sick so another artist took over UI.
2. Early concepts.
3. I was tasked to do Elsa Pito sprites. It got finalized by another Artist.

1. Made main menu+hud. I got sick so another artist took over UI.
2. Early concepts.
3. I was tasked to do Elsa Pito sprites. It got finalized by another Artist.

Nominee for Best Diversity SGA2024

https://www.gameawards.se/post/the-sga-nominees-2024

Nominee for Best Diversity SGA2024

https://www.gameawards.se/post/the-sga-nominees-2024