All the assets I made for the game Striden on Steam. I was in charge of reworking the whole main menu/settings/etc creating new UI+UX visuals and implementing them inside Unreal Engine. The things I did for the gamemode Transmit was creating a new scoreboard, new loading screens and improving the weapontable UI. Created new visuals but kept it close to the already existing artstyle, made an animated button to make it cleaner and clearer for the players to see how much resources they have.
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My workflow was communicating with the team, discussing what look we were going for followed by a mockup. After making updates from feedback received, I exported from Photoshop and importing them to the Unreal Engine.
The UI was made with Unreal Engine UMG widgets in collaboration with Karl Berglund.
https://www.linkedin.com/in/karl-berglund-91a106220/
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https://store.steampowered.com/app/2052970/STRIDEN/
Main Menu video.
New Weaponstation UI with animated button.