Striden Transmit + Main Menu UI/UX

All the assets I made for the game Striden on Steam. I was in charge of reworking the whole main menu/settings/etc creating new UI+UX visuals and implementing them inside Unreal Engine. The things I did for the gamemode Transmit was creating a new scoreboard, new loading screens and improving the weapontable UI. Created new visuals but kept it close to the already existing artstyle, made an animated button to make it cleaner and clearer for the players to see how much resources they have.
-
My workflow was communicating with the team, discussing what look we were going for followed by a mockup. After making updates from feedback received, I exported from Photoshop and importing them to the Unreal Engine.
The UI was made with Unreal Engine UMG widgets in collaboration with Karl Berglund.
https://www.linkedin.com/in/karl-berglund-91a106220/
-
https://store.steampowered.com/app/2052970/STRIDEN/

Main Menu video.

Main Menu

Main Menu

Server Browser

Server Browser

Settings

Settings

Tutorial VIdeos

Tutorial VIdeos

Loading Screen for Transmit. Every element is separated so you can easily swap out background depending on map.

Loading Screen for Transmit. Every element is separated so you can easily swap out background depending on map.

Scoreboard.

Scoreboard.

Tactical map for Transmit. Gives short description for players what to do and tracks progression + XP.

Tactical map for Transmit. Gives short description for players what to do and tracks progression + XP.

New Weaponstation UI with animated button.

Old VS New comparison.

Old VS New comparison.