All the assets I made for the game Striden on Steam. I did a quick mockup of a new gamemode Kontroll that made it into the game. This gamemode was created in 6 weeks but recieved more content after, like new maps. This gamemode acted as a complement to the other gamemode Transmit to make it easier for players to get into, instant action and quicker game matches. I was in charge of creating new UI+UX visuals for the gamemode Kontroll and implementing them inside Unreal Engine. I also redesigned and created new visuals for deathscreen.
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My workflow was communicating with the team, discussing what look we were going for followed by a mockup. After making updates from feedback received, I exported from Photoshop and importing them to the Unreal Engine.
The UI was made with Unreal Engine UMG widgets in collaboration with Karl Berglund.
https://www.linkedin.com/in/karl-berglund-91a106220/
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https://store.steampowered.com/app/2052970/STRIDEN/
Class, Weapon, Powerspike Selection for the Gamemode Kontroll video.
Deathscreen video
Short video gameplay of the gamemode Kontroll. Your goal is to capture control points, first to 200points win.