This is my contributions I did during the game project 3 at school. We worked nine weeks on this game me and my awesome team! All my animations are made in Unreal Engine 5.4. I used myself of Quinn's control rig and then I later retargeted the animations on our player character. That way I could start doing animations without having to wait for a character blockout/lowpoly.
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During this project I was in charge of all the character animations, rigging the skeleton, skin weighting it and how to implement the code with it.
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What I contributed was:
* Animation.
* Concept art.
* Illustrations.
* Rigging.
* Scripting.
* Technical Animation.
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Character made by - https://www.artstation.com/zillyzam
All animations was made in Unreal Engine 5.4 using Quinn's Control Rig. It was later re-targeted on Player character.
Character Mesh made by - https://www.artstation.com/zillyzam
I made an AimOffset for when the Player uses drill/grapple.
Showcasing climb and grapple in game.
How I set up the statemachine.
How blend spaces where set up.
Eventgraph