All the assets I made for the game Striden on Steam. I was in charge of creating new UI+UX visuals for the gamemode Survival and implementing them inside Unreal Engine. I made the visuals and the implementation on the inventory, questlog/tactical map, weapon + item hoover info and icons.
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My workflow was communicating with the team, discussing what look we were going for followed by a mockup. After making updates from feedback received, I exported from Photoshop and importing them to the Unreal Engine.
The UI was made with Unreal Engine UMG widgets in collaboration with Karl Berglund.
https://www.linkedin.com/in/karl-berglund-91a106220/
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https://store.steampowered.com/app/2052970/STRIDEN/
Looting Video.
Questlog on map video.