This was a 2 week assignment were we needed to create a character from scratch. Model it, texture it, rig it and animate it. I made this before I knew about high to lowpoly baking and retopologies. I learnt the importance of orienting the skeleton otherwise rigging will mess up. Skin weighting is also important. Setting up controllers and custom attributes makes it's easier to animate.
2 week character assignment where we needed to model, texture, rig and animate it.
Made a silly animation using all possible controllers.
Workflow
Treedeer - Posed