During my internship at Aurora Arts I worked on their upcoming game called Fae & Fauna.
https://store.steampowered.com/app/2363200/Fae__Fauna/
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The things I did during my internship was:
*Control rig
*Animation
*Technical animation
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I got tasked to do animations for the crab and setting up ABP, anim graph etc. All the animations are made inside Unreal Engine. The rig uses a modular rig. It was a very fun and unique experience to do animation for a 6-legged creature.
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Crab made by Tilla Segerstedt https://www.artstation.com/tillaseger
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I had very fun and learnt soo much at my internship. Would definitely recommend! :)
All animations I made for the Crab.
Crab made by - Tilla Segerstedt
Gameplay footage of the Crab how it acts inside the game. It's Pre-Alpha footage and not all the animation have been implemented. There is sound in this video.
Crab Blendspace, idle, walk and running.
For the Crab I used Unreal Engine's modular rig to be able to have a rig faster. You don't have to do the code yourself but you have to assign bones to the controllers and correct names to the controllers.