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Treedeer

This was a 2 week assignment were we needed to create a character from scratch. Model it, texture it, rig it and animate it. I made this before I knew about high to lowpoly baking and retopologies. I learnt the importance of orienting the skeleton otherwise rigging will mess up. Skin weighting is also important. Setting up controllers and custom attributes makes it's easier to animate.

2 week character assignment where we needed to model, texture, rig and animate it.

Rendered in Unreal 5.

Rendered in Unreal 5.

Made a silly animation using all possible controllers.

Controller showcase. Did some custom attributes as well.

Controller showcase. Did some custom attributes as well.

Workflow

Textures done in Substance Painter. It is only low to lowpoly baked.

Textures done in Substance Painter. It is only low to lowpoly baked.

UV map. Yes the leafes could have been 2-3 UV shells, instead of all layed out. Didn't know at that time how to rescale all and didn't feel like scaleing every single leaf. I know now and have learned :)

UV map. Yes the leafes could have been 2-3 UV shells, instead of all layed out. Didn't know at that time how to rescale all and didn't feel like scaleing every single leaf. I know now and have learned :)

My conceptart (sketch) on my character.

My conceptart (sketch) on my character.

Treedeer - Posed